DISCLAIMER...I was the Art Director at FASA Studios working on Shadowrun until April of '05, but I can not claim any credit for the Shadowrun that exists today. The Shadowrun I was working on before I left Microsoft in April of '05 was a different game with a different art direction and a mostly different art team than what was unveiled for E3 06...END OF DISCLAIMER.
After shipping Crimson Skies HRTR, the FASA Management team asked me to art direct their next title, Shadowrun. They wanted a new Shadowrun, one that was real in the way Peter Jackson made the "Lord of the Rings" universe real. They wanted an IP that would satisfy the hard core Shadowrun fans but appeal to a new and younger audience.
Over the next 18 months I worked with a truly talented team of people to design a next generation engine from scratch, establish an art direction that would reinvigorate an aging IP, and develop a storyline that would reintroduce Shadowrun to a new generation.
That is about as much detail as I can go into, but suffice to say we created a Shadowrun that many of us were truly excited about and saddened to leave behind. Below are a few screenshots from an early demo.
