The role of an "Art Director" means different things to different people and varies per organization, title and genre. As the Art Director on "Crimson Skies High Road to Revenge", it meant wearing many different hats, from the creative vision holder to technical artist to a manager and everything in between. In short, I assembled and led a team of artists through some incredible challenges to deliver one of the highest graphically rated games available on the Xbox. Here are some videos and screen shots for those in a hurry and for those not in a hurry, there are links to more in depth discussion towards the bottom of the page.

The Direction:
Defining the art direction and the concept phase.
The Airplanes:
How we designed our planes and some of the tech we used.
The World:
A short overview of our environments creation process.
The Marketing:
Some insight on the production of the trailers and box art.
The Story (coming soon):
How we developed our characters and story for Crimson.









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